robjwells 2 days ago

I really hope guide-level docs are on the roadmap for Axum. The current situation of "here are some (third-party) blog posts and YouTube videos" is not greatly encouraging. For reference:

https://github.com/tokio-rs/axum?tab=readme-ov-file#getting-...

https://github.com/tokio-rs/axum/blob/main/ECOSYSTEM.md#tuto...

  • joshka 2 days ago

    The API docs[1] often have a decent amount of guide level information on items within the library, but are perhaps lacking in the "use this crate for ..." type space. What specifically do you think is missing?

    [1]: https://docs.rs/axum/latest/axum/

    • cogman10 2 days ago

      I've been dabbling with axum as of late and I agree the docs are relatively good.

      I think 2 things that are missing.

      - What you mention, "use this for that" sorts of guides. The ecosystem is pretty good, but when you pull down axum you aren't getting something like Java's Spring framework. Instead, you are getting something more like Javascript's expressjs. That makes it a bit tricky to go through and track down which tower plugins you should be using.

      - "How to structure your app" sorts of guides. Axum doesn't really force any sort of layout of design, which is good, but it's also not great in that it leaves that actual design up to the beginners imagination. Something like "Here's an example of a todo app with multiple users" would do wonders in showing a recommended layout. Covering how you should do DI, input validation, error handling, session management, module layout, testing. All that sort of stuff would be really useful to have/see.

      • jamincan a day ago

        They actually have quite a few examples in the axum repo and linked from their docs. Something a bit more use-friendly and approachable like Bevy's website would be beneficial, though.

        • cogman10 a day ago

          There are examples, but they are fairly focused and not really full applications.

          For example, you can find an example of error handling and an example of login flow. You won't see an example of the two put together.

          Also importantly, the examples for simplicity are likely to lump everything into `main.rs`. A great way to show off specifically how to do something. Not a great way to show off "apps should look like this".

    • atoav a day ago

      I think this is all a bit like "here are the tools, this is a circle, now draw the rest of the owl".

      Don't get me wrong, the docs are great. What I meant by that is that all the individual parts are well explained, but a framework is all about how you compose its parts — and that is described best by walking people through the thought-process of why to combine certain elements in a certain way and what behaviour you achieve by that as a result. Because in the end it is about the result.

      A stellar example of this is Miguel Grinbergs Flask Mega-Tutorial: https://blog.miguelgrinberg.com/post/the-flask-mega-tutorial...

      This bridges the gap between a good reference and a complex example project.

  • jkoudys a day ago

    I usually ask gpt4o as my ref doc.

LeftHandPath 2 days ago

I've enjoyed what I've done with Axum thus far. I ultimately opted to use Leptos on top of it, so I don't really use it directly at this point. But it's neat.

For a long time, I used PHP and JS/TS for web projects. Now I'm using Rust with Axum/Tokio/Tower/Hyper (web server), Leptos (SSR using "Islands" flag, which also allows WASM generation for front end; JSX-like syntax), and Diesel (ORM and query builder that expects you define your schema using raw SQL). (I also leapt from DB2, MySQL and MariaDB to PostgreSQL)

It's heaven.

  • satvikpendem 2 days ago

    It's great, isn't it? I'm doing the same for my apps, with Rust as the backend with Axum and Diesel, except I'm using Flutter for the frontend and also flutter_rust_bridge for some Rust crates I want to use directly inside the Flutter frontend.

    I'm using Flutter as I'm making mobile apps primarily and I think it will take Rust based solutions a long time to get to feature and component parity with Flutter, it is simply a huge task to create a UI framework and component library from scratch, only a company like Google or Apple seem to be able to do so.

  • throw10920 a day ago

    So what's your iteration time like? I've always gotten about 2 seconds between making a change and testing it out with other web servers - curious as to how long it takes with Rust.

    • LeftHandPath a day ago

      On my laptop (2017 macbook air with an i3 and 8GB ram), about 45 seconds. On my desktop (Ryzen 5600G, 32GB ram), 2-15. I haven't tried any techniques to reduce the compilation time yet.

  • karlmdavis 2 days ago

    I almost gave up on Leptos, because I was trying to use it with Actix, which it supports less-well than it does Axum (and I’m too stubborn for my own good and wouldn’t switch).

    I came back to it recently after the Leptos 0.7 release, though, and it’s MUCH smoother.

    Still early days for a framework like this, but I think it’s got a lot of magic.

  • nostradumbasp 2 days ago

    How are you liking Leptos? I've been on the fence of trying Leptos vs Dioxus for a new project. They both seem great, but when I look for things like "charts" or "plots" or other components I don't see much support. Even though I am not a fan of TS I'm not sure if I really want to make those components myself.

    • LeftHandPath 2 days ago

      I liked the Leptos JSX syntax and I feel like Dioxus is addressing a different problem. Dioxus specifically markets itself as a tool for universal app development. I looked at it, Perseus, Askama + JS, etc, but ultimately thought Leptos seemed like the best to dive in with.

      For charts and plots -- I was thinking about the same thing today, actually! I've usually done those manually with SVG and JS. I was wanting a framework, and spent 30 minutes or so today looking at tools to use R diagrams on the web [0]. Also thought a little bit about making my own library. There are existing libraries like Plotters that should plug and play with Leptos just fine [1], but I haven't tried any yet.

      [0]: https://m-clark.github.io/webR/visualization.html

      [1]: https://docs.rs/plotters/latest/plotters/

      • nostradumbasp 18 hours ago

        Thanks for chiming in.

        If there was a way to embed R plots without a lot of pain or CPU cycles server-side that would be fabulous. I would love to see an example of that. Plotters is pretty decent, I've used and abused it in a few projects over the years. But if I wanted something dynamic, I'm not sure how well that might go.

        It does look like SVG and JS would be the way to go. Maybe there's a nice trick there, not sure.

  • herewulf 2 days ago

    Absolutely a game changer. I'm using the same stack (minus Diesel) and I love that if it compiles it almost always works. Not so with JS/TS.

    With server functions (and of course client/server in the same codebase/language) I also finally get why anyone would be attracted to running JS/TS on the server side.

    • LeftHandPath 2 days ago

      The only hitch was figuring out how to get server side includes not to break the WASM compilation (the solution was adding #[cfg] and #[cfg_attr] guards around the diesel use and derive rules). Other than that, it just worked - it’s so damn easy!

      I always thought WASM would be difficult to use. With Leptos, it’s easier than JavaScript.

    • the__alchemist 2 days ago

      > I love that if it compiles it almost always works

      I'm going to dig in a bit here: What do you mean specifcally by this? It is quite the claim! I suspect it has to do with meaning there is a low likelyhood of crashing, e.g. no type errors at runtime. My skepticism is that that general statement implies more than this.

      • bb88 2 days ago

        Is it because the types and memory issues have been sorted out during the compile phase meaning code will "run" without crashing? That doesn't mean the code will work (infinite loops, etc), but it will run, right?

        I've seen more than one Java program that will compile, but will throw a NullPointerError that gets unhandled.

        • rapsey a day ago

          Yes. Quite often you spend hours working on something and when you run it the first time it just works. This is one of the major reasons people fall in love with Rust. There are just very ugly surprises or runtime issues. If it compiles it runs.

          • the__alchemist a day ago

            Certain classes of errors will not appear during runtime if a rust program compiles. This is not the same as saying the program will run correctly. Can you see why?

            • __david__ a day ago

              Of course you’re technically right (you can absolutely write buggy code with Rust) but what others are saying (and what I have also anecdotally observed) is that Rust seems to have a much higher probability of new code just working (bug free) once you’ve cleared the compile step. The only language I’ve used that worked like that was ocaml and maybe Haskell (though I only dabbled in that).

            • rapsey a day ago

              It was quite obvious I was speaking anecdotally.

          • bb88 a day ago

            Compilation != Correct unless you're Ada spark with probably correct software.

            Though it is interesting that a lot of the frustration I had with C++ in my younger years were crashes for unknown reasons.

      • csomar a day ago

        Say you are sending the data from the back-end to the front-end and you have a time field. With Rust, you are almost 100% certain that you are serializing/deserializing the same type. So if your code compiles, it'll probably work. With JavaScript, there is a good chance that the date String gets misinterpreted somehow and your application misbehaves.

        The other advantage: with JavaScript/TypeScript, I find myself frequently getting the output and testing my functions in JavaScript to make sure stuff works. I don't do that when doing Rust -> Rust. If it's a DateTime chrono, the behaviour will be the same.

        Also TypeScript is more like type documentation that strong typing enforcement. So it does help but only a little.

      • maximilianburke a day ago

        In axiomatic safe Rust -- Rust code that doesn't deal with raw pointers -- you won't run into issues like null reference issues unexpectedly because code that can fail will return a type encapsulating the result (ie: Result or Option) that has to have the failure case either explicitly handled, or explicitly discarded with an ".unwrap()"/".expect()" call.

        You still have to deal with errors in logic, but it's quite nice to not have to deal with all the other headaches.

        • the__alchemist a day ago

          Concur. I bring this up because logic errors are the big one (anecdotally), and statements like "If it compiles it's correct" confuse people who haven't used rust, and give them the impression that people saying it are dishonest or exaggerate.

          • NobodyNada a day ago

            Rust doesn't completely prevent logic errors like it does memory issues, but in practice I find they're much more rare. Rust's type system is very expressive and allows you to check many of your application invariants at compile time (see "Parse, don't validate": https://lexi-lambda.github.io/blog/2019/11/05/parse-don-t-va...). In particular, I'd call out Rust's enums/discriminated unions as being probably the most impactful feature that's missing from many other programming languages.

            From a more theoretical perspective, Rust's type system, ownership model, and borrow checker are general-purpose tools you can use to express compile-time-checked application invariants. The language and standard library use them to implement provably safe memory management, but you can also use them to prevent invalid states in your own applications or libraries. My understanding of the history of Rust's development is that the strong type system/ownership/lifetimes came first as a way of preventing logic bugs in complex concurrent applications, and only later the designers realized that system was powerful enough for full memory safety without garbage collection.

            When I work with other programming languages, the experience of writing several hundred lines of code, compiling, and have them all work perfectly the first time is rare enough to be a surprise. When I write Rust, it's the norm.

            I agree that "if it compiles it's correct" is a sloppy and possibly disingenuous statement. The compiler guarantees that your program is free from memory management errors and type errors; and it gives you the tools to turn most logic errors into type errors; but it does not guarantee absolute freedom from logic errors.

  • cies 2 days ago

    > It's heaven.

    Your welcome.

    PHP and JS/TS are SWE ghettos. The improvements that TypeScript React, Laravel or Drizzle (smart SQL builder for TS) give are great but none can fix the underlying problems that a really shitty programming language results in.

    I used to really love Ruby. But I now believe there's even better that's also totally free.

    Rust is really nice!

    Kotlin, OCaml and Haskell also have some amazing "doing it right" cultures, that leverage "stronger typing" techniques.

    • LeftHandPath 2 days ago

      I’ve always loved Haskell as well, although the most I did with it was writing a small language interpreter for a CS class.

      It’s amazing how much better major languages could be. They’re slowly getting better - I started out using PHP 5 at work, and the improvements since then (eg PHP 8.4) are HUGE. I’ve used modern C++ extensively as well.

      I love Rust more than either.

      If you like Ruby, Loco RS is really neat as a(n immature) Ruby on Rails replacement.

      • cies a day ago

        While the improvements can be huge, they can never truly fix a language imho. There's too much code depending on it, and there's the stdlib that contains a lot of the "worst practices".

        It's easy to love Rust (OCaml, Kotlin, ...) more.

        > If you like Ruby

        Nah, only for very small throwaway script. And even for them I prefer Kotlin nowadays (stronger typing, better IDE integration, etc.)

  • mvelbaum a day ago

    Can you talk about about performance implications of using WASM?

    1. The browser needs to load the whole app before anything else could be done resulting in a slow first load.

    2. WASM -> DOM manipulation is slow.

    • LeftHandPath a day ago

      1: Actually, that's not true! I use Leptos in their "islands" mode for server side rendering. The entire page is sent as an HTML response, and there is little/no "hydration". The WASM file ONLY includes interactive "islands" that are explicitly marked with the #[island] attribute [0]. In other words, the server binary is handling most of the rendering, similar to if I used a templating tool like Askama or Tera.

      2: Leptos is generally slower than vanilla JS, I believe for that reason, but comparable to major JS frameworks [1, 2].

      [0]: https://book.leptos.dev/islands.html

      [1]: https://krausest.github.io/js-framework-benchmark/current.ht...

      [2]: https://leptos.dev/

      • klaussilveira a day ago

        What about event listeners that are supposed to listen to elements inside the islands? Like clicks, key ups, etc. Who handles that?

samsartor 2 days ago

I tried Axum recently and had a fairly bad experience. Incomprehensible trait errors, generics all over the place, and mind-numbing async glue code. Salvo wound up being way more straightforward for my (admittedly simple) use case.

I haven't written a Rust web server since before async/await, back in the Actix days. Axum is definitely an improvement on that. But I think the async ecosystem still has a long way to go.

jeltz a day ago

I really like Axum but have two issues with it 1) no well-integrated OpenAPI generation and 2) confusing error messages when you make an error in the request handler signature. The second problem Iblwsrned today might be solved with the #[debug_handler] macro but I know of no solution to the former.

lytedev 2 days ago

I really like Axum. Like... a lot.

However, it feels petty weird sometimes as the extractor thing results in somewhat unusual-looking function signatures. Not a real problem and something I'm sure I would appreciate more if I understood exactly how it worked...

But it makes for really ergonomic definitions of route handlers. Even if it presently feels a little bit like weird or gross dependency injection.

koito17 2 days ago

I have slowly been getting into Rust for some personal projects. Already ported one of my Clojure applications to Rust and really enjoy the the tooling (and resource efficiency!) compared to Clojure.

Would like to try Axum, but couldn't find reliable code generation tools. Has the tooling improved on that front? I would love to hear if anyone has tried the rust-axum[1] OpenAPI generator and whether it generates decent Axum-based code.

OpenAPI isn't a hard requirement. I'm open to using Protobuf or Smithy as an IDL if the Rust ecosystem offers better server code generation with them.

[1] https://openapi-generator.tech/docs/generators/rust-axum/

  • nicce 2 days ago

    Smithy can likely do all you need: https://github.com/smithy-lang/smithy-rs

    Since it is used on production in AWS, some versions are lagging behind, however. Server generator is based on hyper/tower and works with axum too.

mattrighetti 2 days ago

I've used Axum for almost a year now, last project I built is a mix of APIs and SSR with HTMX + Askama. It's been great so far.

Hypermedia was scary at first because I was used to Next.js and React, breaking down everything into single and reusable components and their logic living inside of it. Now I'm doing pretty much all of it with minimal JS and the help of XPath.

I've been playing with this stack for months and I am now digging it - Plus, can't beat the beauty of the single binary that comes out of it! I run that with systemd and it's been flawless so far.

robotburrito 2 days ago

I want to try this sometime. I’m in the process of learning rust by creating something using rocket.rs. Apparently this is out of style and more people use Axum now. But I’m going to keep going with rocket.

tracker1 2 days ago

I think Axum has been pretty great... like a high perforance version of Oak/Koa/Hono in the JS/TS space. Mostly used it for straight web services so far.

the__alchemist 2 days ago

I await the day we'll get full-featured (Django-like; not flask-like), and non-Async web server in rust.

  • YmiYugy 2 days ago

    I think loco.rs, which actually builds on axum is the closest thing right now. Last time I toyed around with it though, I found it to be pretty verbose, particularly because it uses SeaORM

  • jfuajfwasdf 18 hours ago

    We were already there in Rust infancy. Nobody enjoyed the baggage that came with userspace threads.

  • junon 2 days ago

    Curious, why the non-async requirement?

    • the__alchemist 2 days ago

      The most popular rust web frameworks are Async, and I don't enjoy Async code. (Nothing original here; standard coloring/ergonomics concerns)

      • satvikpendem 2 days ago

        If you're waiting for non-async, it'll probably never happen. The best that might happen is with the keyword generics proposal that will remove any differences ergonomically between sync and async code.

DidYaWipe 2 days ago

[flagged]

  • omnicognate 2 days ago

    Is

    > an ergonomic and modular web framework built with tokio, tower, and hyper.

    as it says 12 words into the article.

    • DidYaWipe 2 days ago

      That belongs in the title.

  • akaike 2 days ago

    Axum allows you to create a server in Rust. It’s a web framework, somewhat similar to the JavaScript equivalent, ExpressJS